/turf/simulated/stairs
	name = "stairs"
	icon = 'icons/turf/floors.dmi'
	icon_state = "stage_stairs"

/turf/simulated/stairs/up/Entered(atom/movable/A as mob|obj)
	A.z = src.z + 1

/turf/simulated/stairs/down/Entered(atom/movable/A as mob|obj)
	A.z = src.z - 1

/turf/simulated/stairs/ex_act()
	return

/turf/simulated/stairs/down/air
	name = "Jungle Underbrush"
	desc = "I wouldn't want to fall off and fall into this crap."
	icon_state = "jungle"

/turf/simulated/stairs/miningdown/Entered(atom/movable/A as mob|obj)
	A.z = 5

/turf/simulated/stairs/miningup/Entered(atom/movable/A as mob|obj)
	A.z = 1